3/2/2024 0 Comments Launch compositor steamvrI've also experienced a massive host of other problems resulting in me doing basically nothing but troubleshoot the vive for 16 of the last 24 hours. ![]() Leveraged "Remove all SteamVR USB Devices" several times with varying states of plugged and unplugged HMD. Tried at least 3 different USB ports (All 2.0) I've tried toggling it on/off, same error in both modes Uninstalling steam and reinstalling steam (keeping steamapps folder) Uninstalling SteamVR and reinstalling SteamVR (both the "Standard" version and the latest Beta) Uninstalling my GPU drivers (reboot) and then upgrading to both revisions above one at a time Upgrading my GPU (290X) to the newest driver set (16.4.1)ĭowngrading my GPU to the last driver set (16.3.2) I have one other monitor plugged in via DVI to the same GPU, I have tried a different monitor via HDMI as an alternate to my main monitor, same effect. Here the are the things I've tried:Ĭonnecting the HMD through HDMI (HMD -> Vive Box -> GPU)Ĭonnecting the HMD through mini Displayport to Displayport (HMD -> Vive Box -> GPU) When I attempt to launch other games they show up on my main monitor, Status goes to "Ready" and then both Steam and SteamVR proceed to Crash (No popup errors). In the "Not Ready" state this leave me I can launch the tutorial and I can complete the room calibration but I can't launch any games. ![]() Clicking the "Make Compositor Fullscreen" link appears to do nothing. Occasionally it will go back to a "Launch Compositor" error but then I can click the link and that appears to clear. The primary issue I am facing right now is that I can't get the "Make Compositor Fullscreen" error to clear. As of yet I haven't been able to enjoy my Vive. ![]() I've been lurking on the thread for a while and drastically picked up consumption yesterday when my Vive landed.
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